![]() ![]() Whilst the game is still transitioning from one map to the other, your caracter can already seemingly walk forward while loading, making you sometimes lose the caracter on screen. My third gripe with the game is the very stale running animation, some weird issues when changing maps, and also the lack of map animation, wich makes the world feel very static. It makes it feel like the developers are just doing whatever without taking the game seriously, and it just takes you out of the experience. ![]() My second gripe with this game is the incredibly cheeky sidekick, the constant 4th wall breaking severely negatively impacts the game rather than adding to it. Mind you this game does have some great visual effects in places, it's just that they lack in some pretty important areas. A simple snapping sound, or the sound of a door opening whenever it opens goes a long way, and it's these things that make the difference between a solid/complete game and a chaotic and unfinished one. There is a distinct lack of any feedback. Whenever you level up a nexomon, catch one, enter a building or defeat an opponrnt. The first of wich is the absolute lack of audio visual cues. However there are a few things that drag the game down for me to the point of it being somewhat decent instead of it being a serious contender on the market. I'm not going to list the positives of this game because overall, what it does right, it just does right. ![]() Love the game, if you're looking for a mature version of the franchise we all know (and wich nintendo continues to dumb down) this is probably Love the game, if you're looking for a mature version of the franchise we all know (and wich nintendo continues to dumb down) this is probably a game for you. ![]()
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